PokéBonk guide
PokéBonk Lab and Bag guide
The Lab turns Stardust into permanent upgrades for every League member. The Bag gives you one-use boosts at the start of a run. Here’s how to spend on both.
What to buy first
The Lab has 24 upgrades and 111 levels, and later levels cost more. This order follows the game’s own beginner hint:
- 4th move (1 level): one more damage slot.
- Vitamin slots (2 levels): from 3 slots to 5.
- Refresh, Skip and Fourth option: make it easier to get the upgrade you want.
- Then pick by goal. For damage: Training, Precision, Swiftness, Expansion. For economy: Trading, Study, Fortune.
All 24 upgrades
| Upgrade | Levels | Effect |
|---|---|---|
| 4th move | 1 | Unlocks the fourth move slot |
| Vitamin slots | 2 | +1 vitamin slot per level |
| Fourth option | 1 | Level-ups offer 4 options |
| Refresh | 6 | +1 Refresh per run (base 2) |
| Skip | 6 | +1 Skip per run (base 2); skipping gives PokéDollars |
| Banish | 6 | +1 Banish per run (base 1) |
| Archive | 6 | +5 Archive slots per level, plus 1 per 2 items unlocked (0.8.62) |
| Support team | 1 | Support Alpha slots go from 2 to 3 |
| Big Bag | 1 | Bring 3 Bag items per run instead of 2 |
| Upgrade | Levels | Per level | Max total |
|---|---|---|---|
| Training | 8 | +4% damage | +32% |
| Stamina | 8 | +8 max HP | +64 |
| Agility | 6 | +2.5% speed | +15% |
| Precision | 5 | +1% crit chance | +5% |
| Swiftness | 5 | +2% attack speed | +10% |
| Expansion | 5 | +3% area | +15% |
| Harmony | 5 | +4% Ultimate charge | +20% |
| Shell | 6 | +2 armor | +12 |
| Leftovers | 5 | +0.2 regen per second | +1 per second |
| Magnetism | 5 | +0.6 pickup range | +3 |
| Upgrade | Levels | Per level | Max total |
|---|---|---|---|
| Study | 6 | +5% XP | +30% |
| Trading | 6 | +8% PokéDollars | +48% |
| Fortune | 6 | +5 Luck | +30 |
| Research | 4 | +25% research progress | +100% |
| Revive | 1 | Start with a Max Revive (one revive at 60% HP) | – |
Values come from 0.8.25 definitions, with the Archive per 0.8.62. Prices rise per level, so check them in the game. Fortune feeds the same Luck stat explained in the Luck guide.
Item unlocks and the Archive
| Value | |
|---|---|
| Total items | 126 |
| Bought with Stardust | 59 items, 150–3,500 Stardust each, 58,900 in total |
| By quality (white, green, blue, purple, gold) | 1, 14, 18, 16, 10 |
| Unlocking all 59 | The achievement Item collector, 1,000 Stardust |
Unlocking makes an item appear in Poké Balls and shops. You don’t have to unlock them all: a bigger pool makes the one you want harder to hit.
The Archive does the opposite. Items placed in it stop appearing, like a permanent Banish. Since 0.8.17 you can keep 3 templates and switch at the start of a run.
Archive slots = 5 × Archive level + floor(items unlocked ÷ 2)
- At Archive level 0 you have no slots, however many items are unlocked.
- The 6 levels cost 600, 1,200, 2,000, 3,000, 4,000 and 5,500 Stardust: 16,300 in total.
- Only the 59 bought items count as unlocked, so that’s at most +29 and 30 + 29 = 59 slots.
The Bag
Before a run you pick items from your stock, and they’re spent when used. You can bring 2, or 3 with Big Bag, and store up to 9 of each.
| Bag item | Effect | In Survival? |
|---|---|---|
| Rare Candy | Start 2 levels higher | Yes |
| Lucky Egg | +25% XP for the whole run | Yes |
| Amulet Coin | +50% PokéDollars for the whole run | Yes |
| Honey | Attracts one more Alpha per zone (around 4:00) | No |
| Dawn Stone | Schedules a natural shiny in zone 1, at 40–150 seconds; if there’s no time, it moves to the next zone | No |
| Master Ball | First catch of the run (Alpha or League member) always succeeds | No |
Where Bag items come from (0.8.62):
- Stardust Shop: all 6 are sold, with a daily limit and rising prices.
- The Treasures wheels, spun with Bonkoins: some prizes are sets of Bag items.
- Clan missions and Rivalries rewards.
For shiny hunting the Dawn Stone is the one to bring. See the shiny hunting guide and the auto farm setup.
Research Notebook
The Research upgrade speeds up the Research Notebook: defeating wild Pokémon adds points to that family, with more from Alphas, bosses and cages.
- Complete a family and it becomes an avatar. Complete all families of a type for that type’s avatar frame.
- Completing 5, 15, 30 and 45 families also gives avatars.
Related guides
- Luck in PokéBonk
- PokéBonk achievements and cosmetics
- PokéBonk moves, fusion and Ultimates
- PokéBonk shiny hunting guide
- How to get shiny Pokémon in PokéBonk
- PokéBonk shiny odds explained
- PokéBonk classic shiny: the second roll
- Best PokéBonk auto farm setup
Let ShinyDesk do the farming
Plays PokéBonk at normal speed and catches shinies while you’re away.