PokéBonk guide

PokéBonk Lab and Bag guide

The Lab turns Stardust into permanent upgrades for every League member. The Bag gives you one-use boosts at the start of a run. Here’s how to spend on both.

What to buy first

The Lab has 24 upgrades and 111 levels, and later levels cost more. This order follows the game’s own beginner hint:

  1. 4th move (1 level): one more damage slot.
  2. Vitamin slots (2 levels): from 3 slots to 5.
  3. Refresh, Skip and Fourth option: make it easier to get the upgrade you want.
  4. Then pick by goal. For damage: Training, Precision, Swiftness, Expansion. For economy: Trading, Study, Fortune.

All 24 upgrades

Slots and options
UpgradeLevelsEffect
4th move1Unlocks the fourth move slot
Vitamin slots2+1 vitamin slot per level
Fourth option1Level-ups offer 4 options
Refresh6+1 Refresh per run (base 2)
Skip6+1 Skip per run (base 2); skipping gives PokéDollars
Banish6+1 Banish per run (base 1)
Archive6+5 Archive slots per level, plus 1 per 2 items unlocked (0.8.62)
Support team1Support Alpha slots go from 2 to 3
Big Bag1Bring 3 Bag items per run instead of 2
Combat stats
UpgradeLevelsPer levelMax total
Training8+4% damage+32%
Stamina8+8 max HP+64
Agility6+2.5% speed+15%
Precision5+1% crit chance+5%
Swiftness5+2% attack speed+10%
Expansion5+3% area+15%
Harmony5+4% Ultimate charge+20%
Shell6+2 armor+12
Leftovers5+0.2 regen per second+1 per second
Magnetism5+0.6 pickup range+3
Economy and growth
UpgradeLevelsPer levelMax total
Study6+5% XP+30%
Trading6+8% PokéDollars+48%
Fortune6+5 Luck+30
Research4+25% research progress+100%
Revive1Start with a Max Revive (one revive at 60% HP)–

Values come from 0.8.25 definitions, with the Archive per 0.8.62. Prices rise per level, so check them in the game. Fortune feeds the same Luck stat explained in the Luck guide.

Item unlocks and the Archive

Items (0.8.25)
Value
Total items126
Bought with Stardust59 items, 150–3,500 Stardust each, 58,900 in total
By quality (white, green, blue, purple, gold)1, 14, 18, 16, 10
Unlocking all 59The achievement Item collector, 1,000 Stardust

Unlocking makes an item appear in Poké Balls and shops. You don’t have to unlock them all: a bigger pool makes the one you want harder to hit.

The Archive does the opposite. Items placed in it stop appearing, like a permanent Banish. Since 0.8.17 you can keep 3 templates and switch at the start of a run.

Archive slots = 5 × Archive level + floor(items unlocked ÷ 2)

The Bag

Before a run you pick items from your stock, and they’re spent when used. You can bring 2, or 3 with Big Bag, and store up to 9 of each.

The 6 Bag items (0.8.25)
Bag itemEffectIn Survival?
Rare CandyStart 2 levels higherYes
Lucky Egg+25% XP for the whole runYes
Amulet Coin+50% PokéDollars for the whole runYes
HoneyAttracts one more Alpha per zone (around 4:00)No
Dawn StoneSchedules a natural shiny in zone 1, at 40–150 seconds; if there’s no time, it moves to the next zoneNo
Master BallFirst catch of the run (Alpha or League member) always succeedsNo

Where Bag items come from (0.8.62):

For shiny hunting the Dawn Stone is the one to bring. See the shiny hunting guide and the auto farm setup.

Research Notebook

The Research upgrade speeds up the Research Notebook: defeating wild Pokémon adds points to that family, with more from Alphas, bosses and cages.

Related guides

All PokéBonk guides

Let ShinyDesk do the farming

Plays PokéBonk at normal speed and catches shinies while you’re away.