PokéBonk guide

PokéBonk maps, zones and difficulty

The season’s leaderboard has four maps, each with three zones and a Shrine. Here’s what lives on each one, how weather changes your moves, and what Hard and Nightmare really do.

The four season maps

Clearing a map unlocks the next one. Only the most representative Guardians of each zone are listed.

Season 2 leaderboard maps (0.8.25 map definitions)
Viridian ForestRocky DesertStorm CoastCelestial Glacier
Main typesGrass, Bug, Normal, FlyingGround, Rock, FightingWater, Electric, FlyingIce, Water, Psychic
Added laterFairy, PoisonSteel, FireDragon, SteelFairy, Dragon
Zone GuardiansScyther, Pinsir, NidokingSandslash, Marowak, DragoniteKingler, Gyarados, StarmieDewgong, Cloyster, Lapras
ShrineViridian Forest ShrineRocky Desert ShrineThunder CapeSky Lake
Shrine legendaryMewMoltresZapdosArticuno
WeatherClear, RainClear, Sandstorm, Scorching sunClear, RainClear, Hail
UnlockAvailable from the startClear Viridian ForestClear Rocky DesertClear Storm Coast
Map size360340340340

Lavender Tower and Volcano Island

The game data defines two more maps. That doesn’t mean you can pick them in normal play.

Lavender TowerVolcano Island
Main typesGhost, Poison, DarkFire, Dragon, Rock
Added laterPsychicSteel, Dark
GuardiansGengar, Weezing, HypnoMagmar, Rapidash, Charizard
LegendaryMewtwoMoltres
WeatherMist, Clear, RainAsh rain, Scorching sun, Clear
Unlock in the dataClear Celestial GlacierDefeat the Lavender Tower Guardian
StatusUsed by the 2026 Halloween event towerNot confirmed whether it’s open

Since 0.8.26, Lavender Tower has Bill’s Machine every 3 floors in the upper part of the tower, no Dowsing Machine in its item pool, and solid stairs.

Zones and spawn pools

After zone 3 you can enter the Shrine to challenge its legendary. The Shrine has no 10-minute swarm and no normal natural-shiny roll. The legendary has its own 3% shiny roll (4.5% with the Shiny Charm) – see shiny odds explained.

Weather and your moves

Weather only changes your moves: boosted types deal ×1.3, weakened types ×0.75. Pair this with a look at moves and fusion when picking a build.

WeatherBoosted ×1.3Weakened ×0.75
Clear––
RainWater, ElectricFire
Scorching sunFire, GrassWater
SandstormRock, Ground, Steel–
HailIce–
MistGhost, Dark–
Ash rainFire, DragonIce

Some passives also follow the weather: Sandshrew speeds up in a Sandstorm, Poliwag gets speed and damage in Rain, and Oddish gets speed and damage in the sun.

What each difficulty changes

Base values (0.8.25 difficulty table and spawn timeline)
NormalHardNightmare
Enemy HP×1×1.4×1.9
Enemy damage×1×1.42×1.96
Enemy speed×1×1.08×1.16
Spawn count factor×1×1.3×1.6
On-field capacity factor×1×1.15×1.3
Extra Elite parameter+0+0.04+0.08
Alphas, Stampedes and Totems arrive earlier by0 s15 s30 s
Classic score multiplier×1×1.5×2

Nightmare also adds one Totem per zone at about 8:30.

Maps in co-op

The host can only choose maps and difficulties that everyone in the room has unlocked, and Lavender Tower isn’t available. See the co-op guide. For a fixed daily challenge on these same four maps, try the Daily Mutation.

Related guides

All PokéBonk guides

Let ShinyDesk do the farming

Plays PokéBonk at normal speed and catches shinies while you’re away.