PokéBonk guide
PokéBonk Save and quit
You can leave a run from the pause screen and come back to it exactly as it was: wild Pokémon, Poké Balls, time and build. Here’s when that works.
Which modes can save
| Mode | Save and quit |
|---|---|
| Classic | Yes |
| Daily Mutation | Yes |
| Solo Survival | Yes |
| Co-op and Team Survival | No |
| Lavender Tower | No |
While you have a saved run, you must continue or end it before starting a new run or joining co-op.
When you can’t save
| Situation | What to do |
|---|---|
| During a boss fight, the Mewtwo fight or a Shrine battle | Finish it first |
| During the Final Swarm, an event, or while a mini-boss is alive | Wait for it to end |
| The run is ending | You can’t save once you’re down or the zone has been cleared |
When you come back
| Choice | Result |
|---|---|
| Continue | Carry on from where you stopped |
| End | Counts as an abandoned run: you keep progress, catches and Stardust |
| Later | The save stays for now |
- Since 0.8.81, a save keeps the Archive it started with, so changing the Archive before continuing doesn’t affect that run.
- Since 0.8.85, saves live on your account, so you can continue on another device. A failed save is retried when possible.
Ending a run also matters for shinies: a catch only reaches your collection when the run is settled. See how to get shiny Pokémon.
What isn’t confirmed
Related guides
- PokéBonk co-op guide
- PokéBonk Daily Mutation guide
- PokéBonk shiny hunting guide
- How to get shiny Pokémon in PokéBonk
- PokéBonk shiny odds explained
- PokéBonk classic shiny: the second roll
- Best PokéBonk auto farm setup
Let ShinyDesk do the farming
Plays PokéBonk at normal speed and catches shinies while you’re away.