PokéBonk guide

PokéBonk status effects

Every status in one place: what it does, how long it lasts, why bosses shrug it off, and how Reactions turn it into big damage.

Three panel stats start at ×1: status chance multiplies each hit’s chance, duration extends moves and statuses, and status damage only boosts Burned and Poisoned.

All 13 statuses

Durations are at duration ×1. “Refresh” means reapplying restarts the timer rather than adding to it.

StatusEffectDurationReapplyingBosses and Alphas
BurnedEach second deals 30% of the hit that caused it (× status damage)3 sNo stacks; refreshes and keeps the higher damageFull duration
PoisonedEach second deals 12% of the hit × (0.6 + 0.2 × stacks), ×2.6 at 10 stacks; each application also adds a 5 s Heal Block5 s+1 stack (max 10) and refresh; stacks clear when it endsFull duration
ParalyzedHalf speed, stops for 0.4 s about every 2 s3 sRefreshFull duration; stops shortened by resistance
FrozenEach hit adds 1 Chilled stack (15% slower); 3 stacks freeze: can’t act, takes ×1.2 damageFrozen 1.6 s; Chilled clears after 3 sNo restart while frozenShortened; can break free
AsleepStops; next direct hit deals ×1.8 and wakes it3 sRefreshShortened; can break free
ConfusedWanders, about 2 chances a second to hit another enemy within 2.5 m for 2× its attack3 sRefreshShortened
WetNo damage; Electric hits trigger Electrocuted, Ice hits freeze at once5 sRefreshFull duration
CursedDirect damage taken ×1.254 sRefreshFull duration
Heal BlockCan’t be healed or shielded by allies and can’t call its own support; halves its shield when applied6 sRefreshFull duration
InfatuatedNormal enemies stop using moves; contact damage −40%3 sRefreshShortened; bosses, Alphas, Totems and Summoners still attack
RootedSpeed −65%, can still use moves2 sRefreshShortened
StunnedStops0.5 s (ignores duration)None while stunned; at least 1.5 s between stunsShortened; can break free
KnockbackEvery hit of the move pushes further (force ×2.5, limit ×1.5), no chance rollInstant–Bosses barely move

Don’t mix up King’s Rock’s flinch chance with this Knockback: King’s Rock stops the enemy for 0.35 s, closer to a stun.

Why bosses resist

Resistance only shortens control effects: Frozen, Asleep, Confused, Infatuated, Rooted, Stunned and the stops in Paralyzed.

EnemyControl durationBreaking free
Boss×0.35After about 2 s in total of Frozen, Asleep or Stunned: all three clear, then 5 s immune. The counter falls at half speed when not controlled
Totem, Summoner×0.6Same as bosses
Alpha×0.6Doesn’t break free
Elite and normal enemies×1Doesn’t break free

Burned, Poisoned, Wet, Cursed and Heal Block last the same on everyone, so they’re the steadier picks against bosses.

How status chance works

P = min(1, move chance × move upgrade multiplier × status chance)

A move’s base chance is set like this:

  1. Its main-series status matches one of the 13: main-series chance × 1.6, kept between 15% and 80%. With no listed chance it counts as 30% (48% after conversion).
  2. No match: the type’s default status at a fixed 12%.
  3. Main-series status moves (no damage): always 80%.
  4. A per-move override table has the last word, such as Spore at 100% Asleep, Hypnosis at 45% and Thunder Wave at 60%.

Example: Ember at 16% with 4 White Herbs (+100%) and Paras (×1.2) gives 0.16 × 2 × 1.2 = 38.4%. A chance over 100% does nothing extra.

How to boost status

Each stat adds up within a source group (items, vitamins, passives, Support Alphas) and multiplies across groups. The stat has no cap; only the 100% per hit does.

Status chance
SourceBonusStack limit
White Herb+25%10
Toxic Orb+10% (and 6% Poisoned)5
Ice Stone+10%3
X Attack vitamin+15% × quality per pick10 levels
Paras’s passive×1.2–
Venonat’s passive×1.15–
Drowzee’s passive×1.1–
Poison-type Support Alpha×1.12–
Duration
SourceBonusStack limit
Light Clay+20% (moves and statuses)10
Elixir vitamin+10% × quality per pick10 levels
Black SludgePoisoned only: +25% each10
Status damage (Burned and Poisoned only)
SourceBonusStack limit
Power Herb+30%10
Black Sludge+20% (and +2 regen)10
Flame Orb+10% (and 5% Burned)5
Burn Heal+5%3
Vulpix’s passive×1.15–
Magmar’s passive×1.1–
Fire-type Support Alpha×1.15–

Damage over time is based on the hit that applied it, so a crit that applies Burned burns harder. A 200 hit burns for 60 a second, 180 in total; with 2 Power Herbs (+60%) that’s 96 a second, about 288 in total.

Reactions

Hitting an enemy that already has the right status with the right type triggers a Reaction. The multiplier applies to that hit’s final damage. Each Reaction has about a 0.25 s global cooldown, and only one triggers at a time.

ReactionConditionEffect
ElectrocutedWet + Electric×1.5; jumps to up to 12 Wet enemies within 9 m (80% damage, 60% Paralyzed)
SteamBurned + Water×1.4; enemies within 6 m get Confused and Rooted; Burned is put out
InfernoBurned + Grass or Flying×1.3; all enemies within 7 m get Burned
WreckageFrozen + Fighting, Rock or Steel×2.6; the ice breaks, 70% splash within 5 m
Poison GasPoisoned + Fire×(1.4 + 0.1 × stacks); the poison detonates, splash within 6 m that always poisons
NightmareAsleep + Ghost or Dark×1.7 on top of Asleep’s ×1.8, and heals you for 4% of the hit
Psychic MeltdownParalyzed + Psychic×1.6; Paralyzed becomes Confused
Dragon RageInfatuated + Dragon×2

Steam, Wreckage, Poison Gas and Psychic Meltdown consume the status.

Status and catching

If the target is Paralyzed, Asleep or Frozen at the moment you throw, the catch value gets +0.15 (+15 points). See the formula in how to get shiny Pokémon.

Target, 1st ballNo statusWith status
Catch rate 4561.2%76.2%
Catch rate 355.4%70.4%

Two catches: once weakened, your normal attacks don’t hit the target, so the status must be applied earlier and still be active; and the hit that weakens it wakes a sleeping target. Paralyzed (3 s × duration) works best, then Frozen (1.6 s). Chilled stacks don’t count.

Common myths

ClaimWhat actually happens
200% status chance means two statuses per hitCapped at 100% per hit; the excess becomes nothing
Black Sludge only boosts poisonIts +20% is general status damage, so Burned benefits too. Only the +25% duration is poison-only
Status damage boosts Cursed or AsleepNo, only Burned and Poisoned
A boss can be kept frozenControl lasts ×0.35, it breaks free after about 2 s, then 5 s immune
Light Clay extends StunnedStunned is always 0.5 s
An Infatuated boss won’t attackOnly normal enemies stop

What isn’t confirmed

Related guides

All PokéBonk guides

Let ShinyDesk do the farming

Plays PokéBonk at normal speed and catches shinies while you’re away.